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Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made Highlight
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— Jason SchreierThey put together what they called “peelable scope” proposals: here was what they could do with an extra month; here was what they could do with six more months; here was what they could do with a year. And, worst-case scenario, here were all the things they’d have to cut if EA wouldn’t let them delay Dragon Age: Inquisition at all.
Replicated under Fair Use from Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made by Jason Schreier.