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Reality Is Broken: Why Games Make Us Better and How They Can Change the World Highlight

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But beyond a certain playing threshold—for most gamers, it seems to be somewhere around twenty hours a week—they start to wonder if they’re perhaps missing out on real life. Technology journalist Clive Thompson has a name for this phenomenon: gamer regret.13

— Jane McGonigal

Replicated under Fair Use from Reality Is Broken: Why Games Make Us Better and How They Can Change the World by Jane McGonigal.

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