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Reality Is Broken: Why Games Make Us Better and How They Can Change the World Highlight
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— Jane McGonigalThe researchers conducted interviews to explore these findings and found that players enjoyed sharing the virtual environment, even if there was little to no direct interaction. They were experiencing a high degree of “social presence,” a communications theory term for the sensation of sharing the same space with other people.
Replicated under Fair Use from Reality Is Broken: Why Games Make Us Better and How They Can Change the World by Jane McGonigal.