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Reality Is Broken: Why Games Make Us Better and How They Can Change the World Highlight
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— Jane McGonigalyou get three kinds of feedback: visual—you can see row after row of pieces disappearing with a satisfying poof; quantitative—a prominently displayed score constantly ticks upward; and qualitative—you experience a steady increase in how challenging the game feels.
Replicated under Fair Use from Reality Is Broken: Why Games Make Us Better and How They Can Change the World by Jane McGonigal.