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Rise of the Videogame Zinesters: How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives, and People Like You Are Taking Back an Art Form Highlight
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— Anna AnthropyThis early in the history of digital game creation, we can still see that games, as with all works of art, contain the values of the people who make them. Which is precisely why more than a single group of people should have access to the means of creating them.
Replicated under Fair Use from Rise of the Videogame Zinesters: How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives, and People Like You Are Taking Back an Art Form by Anna Anthropy.